Wondr Gaming Adds Rival.Ai to Boost Esports Offer

Artificialintelligence esports data company Rival.ai has been acquired by Wondr Gaming, afund created with the sole purpose of building a strong portfolio of esports assetsthat complement each other.

Rival.ai Becomes Wondr Gaming Brand

Esports investment fund WondrGaming has concluded the acquisition of Rival.ai, an artificialintelligence esports platform.

Rival.ai is focused on providingcomprehensive esports data during live games, offering opportunities to esportsfans to place wagers according to AI algorithms.

Created by Mike Cotton and JonDwyer, the Wondr Gaming fund is looking to acquire valuable assets in theesports segment.

Commenting on the developments,Cotton had this to say:

“We’re thrilled to have completed our first transaction and are actively in discussions with multiple companies for our next acquisition”

He further added that Wondr Gamingwas focused on collaborating with multiple teams and products, and pushingvarious companies by finding synergies and complementing their offers.

A Strategic Development for Rival.ai

The acquisition of Rival isstrategic as it allows Wondr Gaming to focus on betting entities, theexecutives specified.

While financial details have notbeen disclosed, Rival.ai will operate under the Wondr Gaming brand, without anyinternal shifts in management.

Bryan Yale and James Mifsud will continue in their roles of chiefoperating officer and chief executive respectively.

Misfud added that acquiring Rival.aiallowed Wondr Gaming to support an industry the team truly loved. He went on tosay:

“With this, we will become a leading data provider supporting betting platforms and further developing our core services. We are excited to take our technology to the next level.”

Esports Betting: A New Frontier

With the key source of revenue from esports coming from sponsorships with big brands, esports betting is proving to be another lucrative market.

According to one estimate, esports is the largest and most underappreciated segment to date so far as competitive video games go.

However, no accurate survey hasbeen conducted to fully represent the actual value of the market.

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Before, Valve got embroiled with alawsuit where plaintiff argued the company had been facilitating underagegambling through skins – cosmetic items available in Valve games, such asCounter-Strike and Dota 2, among other titles in esports – the ‘skin bettingmarket’ was on track to hit $12 billion by 2020.

However, the sudden legal focus onthe issue prompted Valve to quickly su haha777 spend all trading platforms offering suchservices.

As a result, skin trading websites are illegal and generally mistrusted. While the exact value of esports betting is not entirely clear, esports as a whole is going to exceed $1 billion in 2019, Newzoo has reported.

Endemic and Non-Endemic Sportsbooks

In the United States, Unikrn received a license to operate esports betting markets. The platform is one of the so-called endemic sportsbooks, focusing entirely on esports. Similar platforms include Lockbox and Rivalry.

Meanwhile, there are companies, such as Pinnacle and William Hill, referred to as non-endemic, to offer a mix of traditional sports competitions – which is their staple – and competitive video gaming.